feat(sim): analytical Left HUD redesign + affect channel + no-cache
Left-brain HUD look-and-feel pass (judged by eye in the sim):
- corner-bracket targeting reticles (capped arms) replace plain boxes
- translucent label chips, legible over any frame
- two sensor channels: cyan detections (with deterministic confidence
scores) vs amber measurements (center crosshair)
- bbox-sized "ANALYSIS . L{n} . {k} OBJ" status tag, escalating with Left
Affect channel (emotions in the HUD), per
docs/superpowers/specs/2026-06-22-affect-channel-hud-design.md:
- surfaces only when BOTH knobs up; strength = min(left, right)
- stable per-scene palette, more words appear with combined strength
- soft glowing violet words on their own opacity layer (the dream
leaking into the machine's read); math in player/alteration.py
- forest/cosmos/abyss palettes in the manifest; 5 new unit tests
Simulator no-cache middleware so by-eye iteration never serves a stale
app.js / api response (fixes the latent "plan has affect but clip.affect
empty" stale-/api/clips bug).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -120,6 +120,15 @@ def create_app(manifest_path: Optional[Path] = None) -> FastAPI:
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)
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return ring_move_to_dict(move, app.state.ring)
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@app.middleware("http")
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async def _no_cache(request, call_next):
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# Dev preview server: never let a browser serve a stale app.js/style.css.
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# The whole point is by-eye iteration, so a plain refresh must always get
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# the latest assets (the heuristic cache otherwise hides JS/CSS edits).
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response = await call_next(request)
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response.headers["Cache-Control"] = "no-cache, no-store, must-revalidate"
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return response
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if MEDIA_DIR.exists():
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app.mount("/media", StaticFiles(directory=MEDIA_DIR), name="media")
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if STATIC_DIR.exists():
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