add sessions/0006/SESSION-0006.0-TRANSCRIPT-2026-06-05T17-52--2026-06-05T18-15.md + replace placeholder/variant SESSION-0006.0-TRANSCRIPT-2026-06-05T17-52--INPROGRESS.md
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# Session 0006.0 — Transcript
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> App: human-experience-filter-art
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> Type: coding
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> Start: 2026-06-05T17-52 (PST) · End: 2026-06-05T18-15 (PST)
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> Goal: `/goal next` — drive the roadmap to its next frontier item (sub-project 3,
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> the player / machine-alteration engine), and build it.
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> Outcome: **Sub-project 3 slice 1 — the pure-logic alteration-engine + player
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> core — built and MERGED to `main` via PR #5** (merge commit `aeeed66`).
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> New `player/` package; 56 new tests (189 passed / 2 skipped total).
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> Sub-project 3 advanced from "next" to "in progress."
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## Plan
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Begin sub-project 3 (Player Runtime + alteration engine) per `docs/ROADMAP.md` §3
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and the approved machine-altered-perception design (§4 alteration engine, §5 mood
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grade, §6 7-way content dial, §7 intensity). Sub-project 3 is large (runtime
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grading + overlay compositing + v2v variant selection + serial input + mpv/GPU +
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white-noise DSP); this session ships **slice 1 — the pure-logic core** as a new
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`player/` package, fully unit-tested with all I/O behind injected interfaces,
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mirroring how sub-project 1 was the pure-logic dependency root. Process:
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writing-plans → TDD → branch → PR → merge.
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## Launch prompt
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```
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/goal next — drive the roadmap to its next frontier item.
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Per project memory (session 0005, machine-altered-perception design SPEC merged
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to main via PR #4), the roadmap frontier is sub-project 3: the player /
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machine-alteration engine. This coding session builds that.
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```
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## Pre-session state
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- `main` @ `77746e4` locally (behind `origin/main` by 2 — session 0005's finalized
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transcript + this session's claim placeholder); fast-forwarded to `origin/main`
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during init.
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- Sub-projects 1 & 2 done/merged; design of record = the machine-altered-perception
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revision (PR #4). No `player/` package and no sub-project-3 plan existed yet.
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- Launch cwd was the stale, already-merged worktree
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`.worktrees/feature-BuildSimulator11/` (branch `feature/machine-altered-perception-spec`,
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remote gone) — same situation as session 0005.
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## Turn-by-turn arc
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1. **Gate / classify.** `/goal next` → unambiguously a coding session (roadmap
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frontier = sub-project 3 build). Ran `wgl-session-coding-init`.
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2. **Claim snag (same as 0005, kept in the record).** `resolve-app.py` reported
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**ambiguous** — the nested worktree's `app.json` discovered alongside the main
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clone's. Read the resolver to confirm root cause (`find_app_jsons` prunes
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`.git/node_modules/…` but not `.worktrees/`). Worked around with
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`WGL_APP_SCAN_DEPTH=4` (prunes the depth-5 worktree copy, keeps the depth-3 main
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one). Claimed session **0006**, type coding, at `e694489`. Filed a plugin-feedback
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note for the recurring gap (`feedback/2026-06-05T18-13-resolver-nested-worktree-ambiguous.md`).
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3. **Baseline + branch.** Fast-forwarded the main clone; confirmed PR #4 merged;
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created `feature/player-alteration-core` off `origin/main` in the worktree.
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4. **Read the design.** Read ROADMAP §3 + the machine-altered-perception spec
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(§4 alteration engine, §5 mood grade, §6 7-way dial, §7 intensity), and the
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existing `hef/` conventions (frozen dataclasses, pure modules, heavy unit tests).
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5. **Scoped the session → slice 1.** Sub-project 3 is too large for one session;
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chose the pure-logic core (controls model, content-dial resolver, alteration
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render-plan, player state machine) with all I/O behind injected interfaces, and
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deferred the renderer/serial/white-noise/v2v/catalog slices (named in the plan).
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6. **Surfaced a spec ambiguity (Deferred decision).** §3 "(2,2,2,2) neutral" vs
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§4.2 (Left/Right stack as independent layers) vs §5 (mood center = identity)
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cannot all be literally true for four independent knobs. Resolved with a
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swappable calibration: brain `value/4`, mood `(light−dark)/4`; flagged for
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operator confirm.
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7. **writing-plans.** Wrote `docs/superpowers/plans/2026-06-05-player-alteration-core.md`
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(6 TDD tasks, full code + tests, self-review against the spec).
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8. **TDD implementation.** Red→green→commit per module: `player/controls.py`
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(Controls, validation, parse), `player/content.py` (§6 7-way table),
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`player/alteration.py` (RenderPlan: ColorGrade/AnalyticalOverlay/Restyle +
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calibration helpers), `player/state.py` (Player state machine + Transition
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kinds). Registered the package in `pyproject.toml`; updated ROADMAP §3.
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9. **Verify.** Full suite green: **189 passed, 2 skipped** (the opt-in ffprobe
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tests), 56 of them new player tests. No regressions.
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10. **Ship.** Pushed the branch; created **PR #5** and merged it via the Gitea API
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helper (merge commit `aeeed66`); synced the main clone; deleted the remote
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feature branch.
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11. **Wrap.** Filed plugin feedback, updated memory, finalized.
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## Cut state
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- `main` @ `aeeed66` (PR #5 merged). `player/` package present: `controls.py`,
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`content.py`, `alteration.py`, `state.py` + 4 test files. Full suite 189 passed /
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2 skipped.
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- Sub-project 3 = **⏳ in progress**. Slice 1 done; remaining slices listed in
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ROADMAP §3 and `[[sub-project-3-player-progress]]`.
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- Working tree clean. Remote feature branch deleted; the local worktree remains on
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the now-merged `feature/player-alteration-core` branch (harmless).
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## Deferred decisions (operator plate)
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Two low-confidence calls made autonomously this session — both flagged for operator
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confirmation:
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1. **Knob→strength calibration (§3 vs §4.2/§5 conflict).** §3 says "(2,2,2,2) is
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neutral," but §4.2 (Left/Right stack as independent layers: overlay vs substrate)
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and §5 (mood center = identity) conflict with that for four independent physical
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knobs. Implemented: brain knobs `strength = value/4` (0 = off, 4 = max — full
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range, honors §4.2 stacking), mood `tone = (light − dark)/4` (equal dark/light →
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identity, honors §5). Under this the un-altered base is `(0,0,·,·)` with
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`dark==light`, **not** `(2,2,2,2)` — read as a vestige of the old coordinate-grid
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*center*. The calibration is three one-line helpers in `player/alteration.py`;
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flipping to a "centered at 2 = no push" convention is a localized change that
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leaves the RenderPlan shape and all downstream logic untouched. **Recommend
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operator confirm the intended panel UX.**
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2. **Volume/Brightness granularity.** Modeled as `0..4` ints for uniformity with the
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experience knobs and the Arduino's `0..4` quantization (roadmap §4). The spec
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calls them "levels" without fixing granularity; revisit if the panel warrants
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finer steps.
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## Next-session prompt
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The roadmap frontier is now the remaining sub-project-3 slices. Read
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`[[sub-project-3-player-progress]]` and the slice-1 plan first. Two strong
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candidates for the next slice — the **runtime renderer** (makes the core visible)
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or the **serial framing contract + input adapter** (unblocks sub-project 4 in
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parallel):
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```
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/goal Sub-project 3 slice 2 — settle the 3⇄4 serial framing contract and build the
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USB-serial / keyboard input adapter that feeds the player a `Controls` stream
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(unblocks sub-project 4), per docs/ROADMAP.md §3 and docs/superpowers/plans/2026-06-05-player-alteration-core.md.
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Alternatively start the runtime renderer (mpv/ffmpeg + grade/overlay). First
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confirm the open knob→strength calibration decision (§3 vs §4.2/§5).
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```
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Gotcha to carry forward: running from the nested `.worktrees/…` checkout breaks
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`resolve-app.py` (ambiguous app.json) — run from the main clone, or use
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`WGL_APP_SCAN_DEPTH=4` on claim and explicit `--sessions-*` flags on publish, until
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the plugin fix lands.
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@@ -1,27 +0,0 @@
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# Session 0006.0 — Transcript
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> App: human-experience-filter-art
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> Start: 2026-06-05T17-52 (PST)
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> Type: coding
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> Status: **PLACEHOLDER — claimed at session start; finalized at session end.**
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>
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> This file reserves session ID 0006 for human-experience-filter-art. The driver replaces this
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> body with the full transcript and renames the file to its final
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> SESSION-0006.0-TRANSCRIPT-2026-06-05T17-52--<end>.md form at session end.
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## Launch prompt
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```
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/goal next — drive the roadmap to its next frontier item.
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Per project memory (session 0005, machine-altered-perception design SPEC merged
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to main via PR #4), the roadmap frontier is sub-project 3: the player /
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machine-alteration engine. This coding session builds that.
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```
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## Deferred decisions
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_Autonomous-mode low-confidence calls the driver made and would have
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liked operator input on. Appended as the session runs; surfaced at
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finalize. Empty if none._
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