feat(static): "Run simulation" start button over the black stage
The experience boots silent and waits for a gesture (browser autoplay blocks an un-gestured audio play()). Until now that gesture was an unlabelled Video toggle — not obvious to a first-time viewer. Add a "Run simulation" button, revealed over the black stage once media has preloaded; clicking it turns Video on, snaps the audio dial to a gentle 2/10, dismisses the prompt, and starts the soundtrack in that one gesture. Turning Video on directly still begins the experience too (couples audio in, dismisses the button) via a shared beginExperience(). Localised en/es/fr/ja. E2E coverage updated (Playwright + pytest-playwright): button shown after load, button starts video+audio+dismisses, and direct-Video-on path. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -83,15 +83,27 @@ test("audio is a 0-10 level dial", async ({ page }) => {
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expect(ctl.max).toBe("10");
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});
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test("boots silent (video off, audio 0); turning video on couples audio to 3/10", async ({ page }) => {
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test("boots silent (video off, audio 0); turning video on couples audio to 2/10 and dismisses the Run prompt", async ({ page }) => {
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await boot(page);
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// Boots SILENT — no un-gestured auto-start, so the browser autoplay block never bites.
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expect(await page.evaluate(() => (document.querySelector("#visual") as HTMLInputElement).checked)).toBe(false);
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expect(await page.evaluate(() => (document.querySelector("#audio") as HTMLInputElement).value)).toBe("0");
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// Turning Video on (a click gesture) lifts the audio dial to a gentle 3/10.
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// "Run simulation" is revealed once preload finishes — the obvious starting point.
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expect(await page.evaluate(() => document.querySelector("#run-sim")?.classList.contains("hidden"))).toBe(false);
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// Turning Video on directly (a click gesture) lifts the audio dial to a gentle 2/10
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// and dismisses the Run prompt.
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await enableVideo(page);
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await expect.poll(() => page.evaluate(() => (document.querySelector("#audio") as HTMLInputElement).value)).toBe("3");
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expect(await page.evaluate(() => document.querySelector("#audio-level-val")?.textContent)).toBe("3");
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await expect.poll(() => page.evaluate(() => (document.querySelector("#audio") as HTMLInputElement).value)).toBe("2");
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expect(await page.evaluate(() => document.querySelector("#audio-level-val")?.textContent)).toBe("2");
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expect(await page.evaluate(() => document.querySelector("#run-sim")?.classList.contains("hidden"))).toBe(true);
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});
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test("the Run simulation button starts video, snaps audio to 2/10, and dismisses itself", async ({ page }) => {
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await boot(page);
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await page.click("#run-sim");
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await expect.poll(() => page.evaluate(() => (document.querySelector("#visual") as HTMLInputElement).checked)).toBe(true);
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await expect.poll(() => page.evaluate(() => (document.querySelector("#audio") as HTMLInputElement).value)).toBe("2");
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expect(await page.evaluate(() => document.querySelector("#run-sim")?.classList.contains("hidden"))).toBe(true);
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});
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test("dragging the dial scrubs morph currentTime and audio gains", async ({ page }) => {
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+31
-9
@@ -1239,6 +1239,23 @@ function hideLoading() {
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let videoEverOn = false; // has Video ever been switched on this session?
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// The gentle audio level the experience starts at — coupled in on the first
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// Video-on (via the Run simulation button or the Video toggle directly).
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const START_AUDIO_LEVEL = "2";
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// Begin the experience: Video on, audio snapped to the gentle start level, and
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// the "Run simulation" prompt dismissed. Audio is set + played in THIS gesture so
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// it unlocks on Safari (which blocks play() outside a user gesture). One flip = the
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// full experience at a gentle level. Idempotent across re-toggles via videoEverOn.
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function beginExperience() {
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videoEverOn = true;
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const btn = $("run-sim");
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if (btn) btn.classList.add("hidden");
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$("audio").value = START_AUDIO_LEVEL;
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updateAudioLevelLabel();
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applyAudio();
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}
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async function main() {
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devLiveReload();
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try { initPaint(); } catch (e) { paintOK = false; paint.style.display = "none"; showError("WebGL init: " + e.message); }
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@@ -1255,14 +1272,17 @@ async function main() {
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// play() outside a user gesture).
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$("audio").addEventListener("input", () => { updateAudioLevelLabel(); applyAudio(); debounced(); });
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updateAudioLevelLabel();
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// Video toggle: the FIRST time video turns on, bring audio up to 3/10 with it (one
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// flip = the full experience at a gentle level). If audio is already raised, leave it.
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// Set + played in THIS gesture so it unlocks on Safari.
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// "Run simulation" button: the obvious starting point. Turns Video on, snaps
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// audio to the start level, and dismisses itself — all in this click gesture.
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$("run-sim").addEventListener("click", () => {
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$("visual").checked = true; // setting .checked does NOT fire "change", so we drive the rest here
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beginExperience();
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debounced();
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});
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// Video toggle: the FIRST time video turns on (without the Run simulation button),
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// begin the experience too — couple audio in and dismiss the prompt.
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$("visual").addEventListener("change", () => {
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if ($("visual").checked && !videoEverOn) {
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videoEverOn = true;
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if (audioLevel() === 0) { $("audio").value = "3"; updateAudioLevelLabel(); applyAudio(); }
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}
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if ($("visual").checked && !videoEverOn) beginExperience();
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debounced();
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});
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// Altitude knob: drag to turn (commit detents on release), scroll to step, tap a label to jump.
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@@ -1274,11 +1294,13 @@ async function main() {
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update(); // render the initial state (both toggles off → black, silent)
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await preloadAllMedia(); // download all media, updating the loading bar
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hideLoading(); // experience is ready — boots SILENT (video off, audio 0)
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$("run-sim").classList.remove("hidden"); // reveal the obvious starting point over the black stage
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// No un-gestured auto-start: a browser autoplay policy blocks an audio play() made
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// outside a user gesture (muted video survives, sound does not), so an auto-start
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// would show video but stay silent. Instead the experience waits for the operator to
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// turn Video on — that click IS the gesture, and its handler (above) lifts audio to
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// 3/10 and starts the soundtrack in-gesture, so sound reliably comes up with video.
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// press "Run simulation" (or turn Video on directly) — that click IS the gesture, and
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// beginExperience() lifts audio to the start level and plays the soundtrack in-gesture,
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// so sound reliably comes up with video.
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}
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// Populate the language dropdown from the registry and wire live switching.
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@@ -19,6 +19,7 @@
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const UI_STRINGS = {
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"app.title": { en: "Human Experience Filter — Alteration Preview", es: "Filtro de Experiencia Humana — Vista previa de alteración", fr: "Filtre d’Expérience Humaine — Aperçu d’altération", ja: "ヒューマン・エクスペリエンス・フィルター — 変容プレビュー" },
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"loading.title": { en: "Loading Universe", es: "Cargando el universo", fr: "Chargement de l’univers", ja: "宇宙を読み込み中" },
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"run.button": { en: "Run simulation", es: "Iniciar simulación", fr: "Lancer la simulation", ja: "シミュレーションを開始" },
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"output.legend": { en: "Output", es: "Salida", fr: "Sortie", ja: "出力" },
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"output.video": { en: "Video", es: "Vídeo", fr: "Vidéo", ja: "映像" },
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"output.audio": { en: "Audio", es: "Audio", fr: "Audio", ja: "音声" },
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@@ -26,6 +26,7 @@
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<svg id="overlay" viewBox="0 0 100 100" preserveAspectRatio="none"></svg>
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<svg id="affect" viewBox="0 0 100 100" preserveAspectRatio="none"></svg>
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<div id="black" class="black hidden"></div>
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<button type="button" id="run-sim" class="run-sim hidden" data-i18n="run.button">Run simulation</button>
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</div>
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</section>
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@@ -51,6 +51,20 @@ main { display: flex; gap: 1rem; padding: 1rem; flex-wrap: wrap; align-items: fl
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.black { position: absolute; inset: 0; background: #000; opacity: 1;
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z-index: 50; transform: translateZ(0); transition: opacity 200ms ease; }
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.hidden { display: none; }
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/* "Run simulation" — the obvious starting point, shown over the (black) stage once
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media is preloaded. Sits above the black cover (z-index 50). Dismissed when the
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experience begins (the button, or turning Video on directly). */
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.run-sim {
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position: absolute; top: 50%; left: 50%; transform: translate(-50%, -50%);
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z-index: 60; cursor: pointer; user-select: none;
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padding: 0.85rem 2rem; border: 0; border-radius: 999px;
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font: 600 18px/1 system-ui, sans-serif; letter-spacing: 0.03em;
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color: #04101f; background: linear-gradient(90deg, #4e9cff, #9af);
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box-shadow: 0 4px 24px rgba(78, 156, 255, 0.45);
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transition: transform 0.12s ease, box-shadow 0.12s ease;
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}
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.run-sim:hover { transform: translate(-50%, -50%) scale(1.04); box-shadow: 0 6px 30px rgba(78, 156, 255, 0.6); }
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.run-sim:active { transform: translate(-50%, -50%) scale(0.98); }
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/* Stack the two Output toggles (Video / Audio) with a little breathing room. */
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.dev-switch + .dev-switch { margin-top: 0.45rem; }
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/* Live audio status readout (diagnostic) — turns green when actually playing. */
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+33
-9
@@ -7,10 +7,10 @@ blanking) — real Safari/iOS autoplay and real-GPU compositing still need a dev
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by-ear/eye check.
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The experience BOOTS SILENT — video off, audio dial at 0 — so nothing plays until a
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real user gesture. Turning Video ON (a click) couples the audio dial up to 3/10 and
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starts the soundtrack IN that gesture, sidestepping the browser autoplay block that
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swallowed an un-gestured auto-start. Audio is a 0–10 range dial (not a checkbox);
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set it by writing `value` + firing an `input` event.
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real user gesture. The "Run simulation" button (or turning Video ON directly) couples
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the audio dial up to 2/10 and starts the soundtrack IN that gesture, sidestepping the
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browser autoplay block that swallowed an un-gestured auto-start. Audio is a 0–10 range
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dial (not a checkbox); set it by writing `value` + firing an `input` event.
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Install: pip install -e '.[e2e]' && python -m playwright install chromium
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"""
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@@ -100,12 +100,36 @@ def test_app_boots_silent_video_off(page):
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) is True
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def test_video_on_couples_audio_to_three_and_plays(page):
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# Turning Video on (a click gesture) lifts the audio dial to 3/10 and starts the
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# soundtrack IN that gesture: video shows (black hidden), a scale soundtrack plays.
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def test_run_simulation_button_shows_after_load(page):
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# Once media is preloaded the "Run simulation" prompt is revealed over the (still
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# black) stage — the obvious starting point — while the experience stays silent.
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page.wait_for_selector("#run-sim:not(.hidden)")
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assert page.is_checked("#visual") is False
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assert page.evaluate("document.getElementById('audio').value") == "0"
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def test_run_simulation_button_starts_video_and_audio(page):
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# Pressing "Run simulation" (a click gesture) turns Video on, snaps the audio dial
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# to 2/10, dismisses itself, and starts the soundtrack IN that gesture.
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page.click("#run-sim")
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page.wait_for_selector("#run-sim.hidden", state="attached") # prompt dismissed
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assert page.is_checked("#visual") is True
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page.wait_for_function("document.getElementById('audio').value === '2'")
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page.wait_for_function("document.getElementById('audio-level-val').textContent === '2'")
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page.wait_for_selector("#black.hidden", state="attached") # video showing
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page.wait_for_function(
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"(() => { const a = document.getElementById('aud');"
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" return /\\/media\\/audio\\/.+\\.mp3/.test(a.src) && !a.paused; })()"
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)
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def test_video_on_directly_couples_audio_to_two_and_dismisses_button(page):
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# Turning Video on directly (skipping the Run simulation button) ALSO begins the
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# experience: audio snaps to 2/10, the soundtrack plays, and the button goes away.
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_toggle_visual(page) # off -> on
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page.wait_for_function("document.getElementById('audio').value === '3'")
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page.wait_for_function("document.getElementById('audio-level-val').textContent === '3'")
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page.wait_for_function("document.getElementById('audio').value === '2'")
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page.wait_for_function("document.getElementById('audio-level-val').textContent === '2'")
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page.wait_for_selector("#run-sim.hidden", state="attached") # prompt dismissed
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page.wait_for_selector("#black.hidden", state="attached") # video showing
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page.wait_for_function(
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"(() => { const a = document.getElementById('aud');"
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