fix(audio): off/on Audio + Video toggles; fix Safari autoplay + GPU video-off
Operator-driven live-UI revision:
- Video + Audio are now Dev-Mode-style on/off toggles (Audio on = soundtrack);
white-noise deferred (removed from the live control; pure machinery kept).
- FIX video-off not blanking: the <video>/<canvas> are GPU-composited and could
paint above the auto-z #black on a real GPU — give #black z-index + its own
layer AND hide the video layers (opacity 0) on video-off.
- FIX no soundtrack on Safari/iOS: Safari unlocks <audio> only when play() runs
INSIDE the user gesture; the start gesture now primes both A/B elements
synchronously, so the async crossfades are allowed to play.
- Toggles wired on 'change' (matches the Dev Mode switch).
- player/audio.py AUDIO_SOURCES -> {off, soundtrack}; tests + E2E updated.
- Verified in headless Chromium AND WebKit: audio plays, video-off blanks both
layers, zero JS errors. 288 tests + 3 Playwright E2E pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -36,12 +36,12 @@ class TransitionKind:
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class Playback:
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"""What should currently be playing. Visual and audio are orthogonal (audio
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spec §2): `video` is whether the projector shows footage, `audio_source` is
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the independent audio dial (off / soundtrack / white_noise)."""
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the independent audio dial (off / soundtrack)."""
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clip_id: Optional[str] # None = black walls
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plan: Optional[RenderPlan] # None when black
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video: bool # whether footage is shown (Visual on/off)
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audio_source: str # the Audio dial source (off/soundtrack/white_noise)
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audio_source: str # the Audio dial source (off/soundtrack)
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volume: int
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brightness: int
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