# Session 0016.0 — Transcript

> App: human-experience-filter-art
> Start: 2026-06-24T17-48 (PST)
> Type: planning-and-executing
> Posture: yolo
> Claude-Session: 0fde1d36-7c64-414f-8f49-8669b5dd2263
> Status: **FINALIZED**

## Launch prompt

`/goal` Content pipeline Increment 2 (expanded) — rotating clip pools + time-windowed
TRACKED labels + progressive left-brain detail + progressive right-brain emotions.
Short design pass first (schema changes), then build.

> Anchor: design `docs/superpowers/specs/2026-06-24-content-pipeline-design.md`
> (graduated, R2a-eligible). Repo is roadmap-anchored, no Gitea issue tracker (R1
> deviation, as all prior sessions). Increment 2 of that design.

## Pre-state

`main` at `b28f930` (PR #15 — operator-curated rotating-pool doc merged). All 19
vetted pool clips on disk (gitignored) plus the leftovers to drop. The ring was the
Increment-1 one-base-per-scale model (cosmos/orbit/forest/reef/abyss), flat
`min_level` label gating, static or simple-track boxes, scene-level affect gated by
`min(left,right)`. `tools/pipeline/` had stages 1–4 + 6 (no `track.py`). 246 tests.

## Arc

1. **Session gate + init.** Classified the `/goal` as planning-and-executing,
   claimed session **0016** (peeked an ENDED-UNFINALIZED 0015 — its PR #15 work was
   already merged, not live — and proceeded; no worktree needed, solo session).
   Verified clean `main`, read the pool doc + spec + sub-project-3 memory + the live
   code (ring, clips, app, app.js, alteration, pipeline).
2. **Design pass (operator asked for it — schema changes).** Appended **§11** to the
   content-pipeline spec pinning the concrete shapes: rotating pool, time-windowed
   tracks, progressive Left detail tiers (salience + tiered strings), progressive
   Right emotion tiers, and the `track.py` + author-mode tooling. Key call: tiers
   need **no engine change** — the client reads `overlay.level` (Left) and
   `dream.strength` (Right) already in the `RenderPlan`.
3. **PR #16 — the experience.** `Scale.pool` + pure `pick_clip_id` (injected
   randomness); server-side random pick at the API boundary (delta=0 = initial pick).
   `forest`→`coast` rename + ring reorder + orphan-media cleanup. Time-windowed
   tracked labels (`appear`/`disappear`, seam-wrapping). Salience-gated +
   tier-escalating Left labels; tier-escalating Right emotions; tiered-or-static
   strings (back-compat). New `build_pool_manifest.py` emits the 19-clip pool
   manifest (abyss+reef authored as tracked/windowed showcase). Merged via Gitea API.
4. **PR #17 — the tooling.** `tools/pipeline/track.py`: classical LK optical-flow box
   tracker (this opencv build has no CSRT) → sparse keyframed track + window; optional
   lazy ML path. Simulator AUTHOR MODE (`/author.html` + `/api/author/{track,clip}`):
   scrub, drag a seed box, run tracker, author tiers/affect, save to manifest
   (idempotent upsert, keeps provenance). Repointed the pipeline integration test off
   the retired forest base; USER_GUIDE sim section brought current. Merged.

## Cut state

`main` at `c445239` (PR #17 merge). **267 passed / 2 skipped.** Clean tree, fully
pushed, no open PRs. Both feature branches deleted. All 5 goal items delivered.

Verification was API/logic-level + JS syntax + live-server probes (5 scales with
pools, rotating picks, new edges, 19 clips served, tracker returns keyframes on real
abyss_wow footage, committed manifest untouched by the read-only probe). **The
VISUAL look was not screenshot-verified — no Chrome on this box** — so operator
by-eye review is the next step (matches the established deferred-review pattern).

## Follow-up (post-finalize, same conversation) — PR #18

Operator asked to replace the scale-ring `⊖ out / in ⊕` buttons with a **circular
"Altitude" knob** that turns all the way around (including abyss→cosmos). Built a
turnable SVG dial in `simulator/static/app.js` (`buildDial` / `renderDial` / drag +
wheel handlers) + `style.css`: cosmos (highest) at top, clockwise descends
cosmos→orbit→coast→reef→abyss and **wraps** back up. Dragging accumulates rotation
and commits whole detents on release (a big spin → one fast blended pass, reusing
the proven wheel/detent path); scroll the knob to step; tap a label to jump the
shortest way around. **Pure frontend** — the endless ring + wrap already existed
server-side, so no engine/API change. JS syntax-checked; 23 sim-API tests green;
live probe confirmed the dial replaced the buttons and the abyss→cosmos wrap is
intact. Merged as **PR #18** (`main` at `7a32ff1`). Visual look still operator-by-eye
(no Chrome on this box).

## Deployment pipeline (§9)

No stage run: the HEF simulator is a **local dev tool** (simulator-first directive),
not a deployed app — it has no PPE/prod infra. Nothing shippable through the §9
pipeline this session; the session output is the merged code on `main`.

## Plan archival

No separate `superpowers:writing-plans` artifact was produced — the design pass was a
spec §11 edit (merged in PR #16) and execution was direct TDD tracked by the
transcript `## Plan` block + the task list. Nothing to `submit-plan.sh`; this app has
no content repo anyway (roadmap-anchored).

## Deferred decisions

- **Adopting/finalizing the ENDED-UNFINALIZED session 0015 placeholder** was skipped
  — its PR #15 work is already on `main` and its outcomes are fully recorded in
  memory; finalizing a prior dead session was judged an unnecessary detour. Low
  confidence; flagging for the operator.
- **By-eye visual review deferred** to the operator (no Chrome here) — consistent with
  the prior-session pattern, but the look of the tiers/windows/pool rotation AND the
  new Altitude knob is unconfirmed visually.
- **Light-vs-rich label authoring:** only abyss + reef + the scale primaries are
  richly authored; the other pool members carry lighter labels. Finishing them is the
  author-mode follow-up (next goal).

## Next-session prompt

`/goal` Operator by-eye review of Increment 2 + the Altitude knob in the sim
(`make sim-local`, :8000): turn the Altitude knob (drag/scroll, wraps abyss→cosmos;
pools rotate per landing), sweep Left (progressive label tiers
general→scientific+fact), sweep Right with Left up (progressive emotions
basic→compound), watch abyss/reef time-windowed tracked labels enter/leave + track,
and exercise `/author.html`. Then author real labels for the remaining pool members
via author mode. After the content is liked, the next build frontier is the deferred
i2v ring transitions (generative-video model + adjacent real bases) and/or the Pi
renderer + serial/firmware (per [[simulator-first-before-hardware]]), per ROADMAP.md.
