# About — Human Experience Filter

# About this work

← Back to the experience

## For everyone

The Human Experience Filter is built to be accessible to — and representative of — the full range of human experience. That is why it works with a keyboard, with a screen reader, with reduced motion, and away from any single screen or kiosk: an experience about being human should be open to as many humans as possible.

## Places technology let us see

The scales you move through — the deep sea, the coast, the sky, the orbit of the Earth, the wider cosmos — are vantage points no unaided human could ever witness. We can share them only because our tools evolved to reach them: from underwater exploration, to drones and aerial imaging, to space exploration. Each scale is a place a machine went first, so that a person could feel what it is like to be there.

## Built with LLMs

This piece was itself built using large language models — an extension of that same long arc of tools that widen what a single human can reach. The software, the words, and much of the craft were shaped in collaboration with a machine.

## Honest about its limits

This implementation is imperfect. It is also more than I could have made alone: better with these tools assisting than by my hand as a single human. That tension is part of the point — technology does not replace the person behind the work; it extends their reach, flaws and all.